Primarily focused on me setting it up for Darktide, but general principles should be the same. Steam Tinker Launch is for Linux yadda yadda
Mod Organizer 2
If the game is already supported in the big plugin, do it as usual.
Darktide is not, but there is a community plugin by Nyvrak and Merioni.
MO2 Adding a Custom Game Management Plugin with STL
hacky solution
- Set up a dummy MO2 instance
- Make some folder (I called my "dummy_for_mo2" and put it on my media drive)
- Run your game through STL and click the MO2 button
- Let it install MO2
- Set up an Global instance for one of the already supported games
- Global will put it in something like
/mnt/data/SteamLibrary/steamapps/compatdata/1361210/pfx/drive_c/Modding/MO2
- My Steam library is on a mounted drive
- kill yourself
- Let's say you chose Skyrim
- Select the dummy folder you made earlier
- Let it scream at you that nothing is working
- Kill it (gently)
- Go to STL's compatibility folder
- For me this was
/home/<USER_NAME>/.config/steamtinkerlaunch/compatdata/
- This may depend on how and where you installed STL (or maybe not)
- Go to MO2 in STL's compatibility folder for your game
- For me this was
/home/<USER_NAME>/.config/steamtinkerlaunch/compatdata/Warhammer 40,000 DARKTIDE/pfx/drive_c/Modding/MO2/
- Naturally, the game name with vary based on what you did
- Put the plugin into the plugins folder
- Close STL if you haven't
- Rerun your game and click the MO2 button again
- You should be able to set up an instance for your game as usual
now for me i couldn't download any mods through the mod manager button so then i decided to kill myself