Notices youw pawts (Parts I added)
Parts are prefixed with OwO
in the customization menu.
Part: Weapons available
Description
Ranged
Muzzles
- Suppressors: Infantry/Braced/Vigilant Autoguns, Bolter, Bolt Pistol, Infantry/Helbore/Recon Lasguns, Heavy Laspistols, Combat Shotguns, Exterminator Shotguns, Quickdraw Stub Revolvers
1 and 2 are generic suppressors
3 is based on the PBS-1
4 and 5 are different generic suppressors, but they're bigger and more metallic - Lasgun Condom: Infantry/Braced/Vigilant Autoguns, Infantry/Helbore/Recon Lasguns
To cover up the heat discoloring. Aligned for Helbore-based barrels. - Muzzle Brake: Infantry/Braced/Vigilant Autoguns, Bolter, Bolt Pistol, Infantry/Helbore/Recon Lasguns
Anti-Materiel Rifle muzzle brake based on the Barrett M82. Use it with the MT Single Stubber barrels.
Barrels
- Dreg Gunner Barrel: Braced/Infantry/Vigilant Autoguns
- M16 Barrels: Infantry/Braced/Vigilant Autoguns
2 versions based on the a1. 1 on the a2. The a1 variants are very scuffed lol.
Regular variants are aligned with EOTech holographic sights. By aligned, I mean the front post is aligned with the reticle. Kinda like absolute cowitnessing but without the rear sight (so not really cowitness lol). Pretend you have a rear flip sight flipped down, I guess.
Tall variants are aligned with the Prismatic Sights and M16 Carryhandle Sights.
No post variants have no front post. The front post blocks most other sights, so I recommend using these for those. - Wooden Helbore Barrels: Helbore Lasguns
Based on the MAS-49 - Plasma Rifle Barrels: Helbore Lasguns
Adds rifle barrels with plasma coils in the center.
Variants using Helbore Lasgun barrels, Infantry Lasgun barrels, and Combat Shotgun barrels (named "Sniper") - Short Shotgun Barrels: Bolt Pistol
Short variants that extend the barrel a little. Super short variants extend it a little less (wow such detail). - Shotgun Barrel Extension: Snubnosed Revolver
Adds short and long variants.
Short fits typical revolver barrel length.
Long goes a bit beyond that. - SMG Barrels: Autopistol, Autoguns
Based on the HK MP5
MP5 Navy, MP5K, MP5SD, MP5SD HECU, MP5 MLI, MP5 Surefire Light
MP5SD HECU is used by Half Life 1 HECU Marines
On Autoguns, front post is aligned to the MT Autopistol Sight.
On Autoguns, the Navy barrel is best used with the Braced Autogun Receivers. \
Foregrips
- Tactical Foregrips: Infantry/Braced/Vigilant Autoguns, Combat Shotguns, Exterminator Shotguns
Adds Angled Foregrips
Based on the iconic Magpul angled grip
Some generic slanted grips - Straight Foregrips: Infantry/Braced/Vigilant Autoguns, Combat Shotguns, Exterminator Shotguns
Adds Generic Grips, Braced Autogun Grips, Bolter Grips, Laspistol Grips, Flamer Grips, Knife Handle Grips (Normal and Stubby), Ogryn Cleaver Grips, "Devil's Claw" Combat Sword Grips
Foregrips perpendicular to the barrel, which will clip with your off hand (this is why the MT plugin uses slanted foregrips).
Bayonets
- Dreg Gunner Bayonet: Infantry/Braced/Vigilant Autoguns
Only really aligned with the Dreg Gunner Barrel - Historical Pack: Infantry/Braced/Vigilant Autoguns, Helbore Lasguns.
Based on US M7 Bayonet, German Seitengewehr 98, and French Épée-Baïonnette Modèle 1888 - Underbarrel Grenade Launchers: Braced/Infantry/Vigilant Autoguns, Bolter, Infantry/Helbore/Recon Lasguns
Based on M203 and GP25
Warning
KNOWN ISSUE: Both variants will steal muzzle flashes from infantry autoguns
- Underbarrel Shotguns: Braced/Infantry/Vigilant Autoguns, Bolter, Infantry/Helbore/Recon Lasguns
Based on the Knight's Armament Company Masterkey and the M26-MASS (Modular Accessory Shotgun System)
Masterkey includes smaller and larger variants
Warning
KNOWN ISSUE: Both variants sometimes steal muzzle flashes from bullet-based weapons
Receivers
- Helbore Body: Infantry/Braced/Vigilant Autoguns
Replaces the receiver with the Helbore lasgun receivers
Warning
I would strongly recommend only using these for screenshots. Making things work right in actual gameplay in terms of animation is... quite a mountain to climb.
Receiver Accessories
Additional slot to add to or replace the original receiver. These can get super janky when using non-default parts so watch out. For variants that use a different base for the receiver, animations may not look right.
- Vertically Challenged Bolter Receiver: Spearhead Boltgun
Variants
Smol Bolter (RAW): Whatever receiver you selected gets squished, as well as everything else connected automatically
Smol Bolter: Only receiver is squished, with some manual adjustments
Makes the gun and magazine vertically shorter. This one is just janky all around.
To avoid arrest, use with the 'Cadia' Complaint grips from the MT plugin.
Warning
KNOWN ISSUE: The RAW versions have unusable scopes. There's way too many scopes to manually fix, especially considering that this attachment started off as a joke. They work fine on the other variants (those have fucky barrels and float in your hands). Such is the way of tradeoffs.
- Bolt Action: Infantry/Braced/Vigilant Autoguns, Helbore Lasguns
Adds a grip to the back to mimic a bolt - MAS-49 Dovetail Rail: Infantry/Braced/Vigilant Autoguns, Helbore Lasguns
Makes the rear blockier and metallic... er \ - Massive Slide: Heavy Laspistols
(WIP) Makes the top a giant slide. Moves magazine inside the grip (with a little bulge :3). Be warned when using this because I only spent an hour before deciding I didn't care enough.
Fallout 4 10mm lookin ass mf
Warning
KNOWN ISSUE: Has a random magazine in first person
- Slim Slide: Heavy Laspistols
(WIP) Makes the top a shorter, less wide slide. Moves magazine inside the grip (with a little bulge :3). Be warned when using this because I gave up after a few hours of making this.
Warning
KNOWN ISSUE: Floating default parts (trigger, glowing magazine well, and switches on the side)
Sights
- Ladder Aperture Sights: Helbore Lasguns
Based on WWI era iron sights. No front posts though so good luck aiming with just the U notch.
Includes very shoddily made MAS49 inspired sights. These look ugly as sin since the receiver is so wide and I'm too lazy to resize them. - AK Irons: Infantry/Braced/Vigilant Autoguns
Adjustable rear notch sight
Aligned for the long Braced Autogun barrel with the Infantry/Braced receiver
Includes variant with dust cover (that I wish I could make wider). I also left two scuffed variants that I made before I realize there was already an elevation ladder in the game lmao. - M16 Carry Handle Irons: Infantry/Braced/Vigilant Autoguns
Versions with and without the rear elevation wheel since I don't think a1's have them.
Sight aligned with M16 Barrels (Tall). - Holographic Sights with optional Magnifier: Braced/Infantry/Vigilant Autoguns, Recon Lasguns, Bolter, Bolt Pistol, Combat Shotguns, Exterminator Shotguns, Snubnosed Revolvers
Based on EOTech HWS and Vortex Razor AMG.
Adds standalone holographic sight, holo with magnifier to the side, and holo with magnifier lined up (with options for 2 zoom levels).
You can choose all 3 sight pictures by using the sight_2 options from the MT Plugin.
Holo with magnifier lined up includes variants for zoom.
Includes short variants that doesn't clip with the receiver, but blocks more of the sight picture.
Supports the Volleygun receivers from Syn's Edits. - Prismatic Sights with optional Red Dot Sight: Braced/Infantry/Vigilant Autoguns, Infantry/Helbore/Recon Lasguns, Bolter, Bolt Pistol, Combat Shotguns, Exterminator Shotguns, Snubnosed Revolvers
Based on Trijicon ACOG (Advanced Combat Optical Gunsight) and SUSAT (Small Unit Small Arms, Trilux).
Adds standalone prism sight and prism sight with a RDS stacked on top (both having options for 2 zoom levels).
Includes backwards variants where it's placed closer to the back of the weapon; certain (small) weapons don't have enough space to do this so both positions are the same.
Stacked sights have variants to aim through the main sight or the red dot (top).
ACOGs don't have bullet drop compensation crosshair ticks.
Uses the default Darktide reflex pictures, equipped through sight_2 options.
SUSATs use the German post, obelisk-shaped reticle (No options).
Sights are aligned with M16 Barrels (Tall)
Supports the Volleygun receivers from Syn's Edits.
Warning
KNOWN ISSUE: SUSATs will steal the shot trails from lasguns and shotguns (???).
- Classic Telescopic Scopes: Infantry/Braced/Vigilant Autoguns, Helbore Lasguns
Soviet PU Scopes
Uses German #1 style reticle. The one that looks like a T
Sight 2
- Alternative Viewmodels: Braced/Infantry/Vigilant Autoguns, Autopistol, Bolter, Bolt Pistol, Infantry/Helbore/Recon Lasguns, Laspistol, Combat/Double Barrel Shotguns, Stub Revolvers
Point shooting, DOOM aiming, CS:S Zoom (think SG-552 Commando zoom), and Hipfire aim
Equipped in the helper sight section
These change how you hold the gun while ADSing while keeping the physical appearance of the scope on your gun. - Classic Crosshair Reticles: Braced/Infantry/Vigilant Autoguns, Helbore Lasguns Based on German Reticle #1 (with high variant) Meant to work with Classic Telescopic Scopes
Grips
- Fin Grips: Infantry/Braced/Vigilant Autoguns
Grip with a wedge sticking out the back to avoid having a grip that "protrudes conspicuously beneath the action of the weapon."
In compliance with Cadian Penal Code section 30515 - Invisible Grip: Infantry/Braced/Vigilant Autoguns
For use with the Helbore stock when using the Helbore receiver
Stocks
- Straight Grip and Stock: Helbore Lasguns
Recon stocks with revolver grips, based on Elysian Drop Troop sniper lasguns.
Anti-materiel rifle stocks, based on the Barrett M82 with the rear grip.
These will clip into your hands during regular use, which why the other plugins use slanted grips - Tactical Stocks: Braced/Infantry/Vigilant Autoguns, Autopistols, Infantry Lasguns, Bolter, Bolt Pistol, Combat Shotguns, Exterminator Shotguns
Skeletal stock
Telescopic stock (pushed in)
Folded stocks: Stock attached to a hinge and folded to the left or right
Folded stocks (natural): Stocks with hinges built-in. Folded left/right/under - Kalashnikov Stocks: Braced/Infantry/Vigilant Autoguns
Bigger stocks rotated to resemble the stocks on Kalashnikov rifles
Includes compact variants for shotgun stocks - Straight Grip: Combat Shotguns
Same options from the Straight Foregrips but reused as a stock
Warning
QUIRK: Because it's a reused part, that means you cannot mix differently-sized straight foregrips and grips (stocks), otherwise it may use the wrong sizes. For example, using an straight ogryn foregrip with a lasgun grip (stock) will make a giant straight ogryn foregrip. Using a straight laspistol foregrip with an MT plasmagun grip (stock) is fine, however. Fixing this would take much more time and effort I'd like to put into this single attachment, especially when most of us just us the angled foregrips
- Also
stock_2
, Big Stocks!: Combat Shotguns, Exterminator Shotguns
Rifle stocks sized up
Magazines
- Flat Magazines: Infantry/Helbore/Recon Lasguns
Lasgun magazine and slanted bottom autogun magazine.
Bottom is flush with the bottom of the magazine mouth thing on the receiver. - Recon Rear Magazines: Helbore Lasguns
For use with the Elysian grip-stock. - Jungle Magazines: Infantry/Braced/Vigilant Autoguns
Two magazines taped together
Variants for each autogun magazine
Each variant has options for the extra mag to be on the left/right and flipped/rightside up. - Mag Assists: Infantry/Braced/Vigilant Autoguns
Based on the Magpul magazine pulls (the Magpul magpulls)
Note
These things are absolutely cursed and only exist by sticking to the final bullet in the magazine. This means the magpul will move as you shoot the gun lmfao.
Due for a rework but I kinda don't care rn.
- Plasma Magazines: Helbore Lasguns
Literally just the magazines from the plasma gun.
Variants for just being stuck directly into the receiver and for being attached to a smaller magazine (which doesn't work in-game but shows up in previews)
Flashlights
- Trigger Guard Laser: Heavy Laspistols, Quickdraw Stub Revolvers
(WIP) Moves the laser pointer in front of the trigger guard.
Important
The lasers will NOT work unless you modify files in weapon customization manually.
By default, they appear as flashlights. I'll try and see if there's a better way of doing this.
Melee
Heads
- Tactical Axe Spike: Combat/Tactical Axes, Thunder Hammers, Crusher, Delver's Pickaxes, Shock Maul, Arbites Shock Maul
Spike on the back of the tactical axe head. Fills in the holes in the blades.
Warning
KNOWN ISSUE: Variants 2/3/M do not have the spike aligned properly, so there's a second axe head in the middle of these
- Polearm Heads: Thunder Hammers, Crusher, Delver's Pickaxes, Shock Maul, Arbites Shock Maul
Based on Becs de Corbin, Lucerne Hammers, and Poleaxes
Becs de Corbin/The Crow's Beak: A hammer head with a spike on top and a curved pick in the back
Lucerne Hammer: Like a Bec de Corbin with a longer, thinner back pick and with a hammer head that typically has more protrusions
Poleaxes/Pollaxes: An axe head with a wide spike on top and a hammer in the back
Tip
Recommended to be used with the Invisible Connector
- Crutches: Thunder Hammers, Crusher
Yes, the kind people with broken legs use
Based on the kinds that go into the armpit (axillary) and the ones that go under the forearm to the elbow (Loftstrand)
Tip
Recommended to be used with the Invisible Connector
Body
- Rapier Blade: Catachan "Devil's Claw" Swords, Dueling Swords
Thin, straight blades - Historical Knives: Combat Blades
Based on the M1917 Trench Dagger, Gerber Mk II, Indonesian karambits, and tanto blades.
Karambits come in regular/short and curved forwards/backwards (and they're all very scuffed lol)
Tantos are basically the MT Combat Sword blades but skinnier and shorter, so I didn't bother aligning them outside the default case.
Blades
- Slim Blades: Power Swords, Catachan "Devil's Claw" Swords, Shock Maul, Arbites Shock Maul, Shock Maul and Suppression Shield
1h Power Sword blades and "Devil's Claw" blades scaled down
Flat: Less thick, but same width and height
Slim: Less thick and wide, but same height
Grip (G) variants of both: Also halves the thickness of whatever hilt you equipped
Grip (G) variants are unpatched for most other grips so caveat emptor (main for MT Ogryn grips)
Tip
For the Arbitrator's Shield and Maul, recommended to be used with the Invisible Connector
Connectors
- Invisible Connector: Thunder Hammers, Crusher, Shock Maul, Arbites Shock Maul, Shock Maul and Suppression Shield
Makes the connector invisible. That's it.
It doesn't extend the shaft on its own; it's meant to be used with other parts (namely the tacax spikes)
Shafts
- Long Hammer Shafts: Thunder Hammers, Crusher
Longer shaft (held at the bottom)
When used with an Invisible Connector, it's about forehead height for a max height character. - Long Ogryn Shafts: Delver's Pickaxes
Longer shaft (held at the bottom)
The head is around nose level.
Pommels
- Shovel Handles: Sapper Shovels
Primarily based on contemporary military E-Tools
Tri-fold
D-Rings
T-Rings (wooden and metallic)
Warning
KNOWN ISSUE: Note that these only work on some head/grip combinations, and it's different for each pommel.
Shovels are cursed (not really I'm just a lazy bitch).
Front Guard
- Front Guard: Combat Blades
New slot. Curved hilt in front of the grip to protect your fingers.
Includes knuckle duster variants, where you have 1-4 small guards in front.