2025-09-13
v3.5.0
INCOMPLETE. I LEFT THIS TO WORK ON THE REBUILD
- Reworked attachments
- Classic Telescopic Sights
- PU Scopes now autoequip the German #1 Reticle
- Classic Crosshair Reticles
- Custom alignments for Helbore for German #1 Reticle
- Tactical Foregrips
- Added to Infantry/Recon Lasguns
- Magpul AFG reworked to be easier to patch (helpers parented to current type, not current parent)
- Tactical Flashlights
- Added to Infantry/Recon Lasguns
- M16 Carryhandle Sights
- Universalized fixes (with some tweaks)
- Fixed parenting for
sightac1
andsightac2
to simplify fixes across weapons - Before, it kept deciding to parent to the receiver
- Slightly tweaked
sightac4
andsightac5
to hug the rear sight aperture more evenly without clipping out the side
- Fixed parenting for
- Added to Autopistol
- Separated long variants
- Before the "No Rear Elevation Wheel" variant was longer for some reason
- Renamed "No Rear Elevation Wheel" to "A1"
- Universalized fixes (with some tweaks)
- Classic Telescopic Sights
2025-08-20
v3.4.1
Removed Discord mode descriptions
2025-08-18
v3.4.0
- REWORKED HOW SCOPES CHOOSE THEIR RETICLES
- Before, it would automatically equip the most appropriate one, with the idea that you could then choose whichever one you want
- However,
automatic_equip
runs every time something changes (including when the game opens) so your custom choice would get overwritten - I've known about this for a while but never found a satisfactory solution
- However,
- Now you have to choose the reticle yourself
- If you are using the empty
sight_2
"sight_default" it'll automatically equip the right one - If you want to have no reticle, use my "Invisible Sight_2" option instead of "Default," or else it'll get overwritten
- If you are using the empty
- Before, it would automatically equip the most appropriate one, with the idea that you could then choose whichever one you want
- Fixed missing
barrelshroudac
slot declaration for autoguns if not using Syn's edits- because of mp5 barrel
- Added attachments:
- SMG Barrels
- MP5 MLI Barrel
- square and more grippy
- the real one has three picatinny rails but i am NOT doing that lmao
- MP5 Surefire Light Barrel
- square with a bulge at the bottom for the flashlight
- the flashlights do not look good
- it also clips with every underbarrel weapon
- but im lazy lol
- MP5 MLI Barrel
- SMG Barrels
- Reworked attachments:
- Underbarrel Grenade Launchers
- GP-25 on Helbore is now aligned
- Underbarrel Shotguns
- M26-MASS trigger was rotated
- Now it's back to being straight zaaaap
- Classic Telescopic Scopes
- Added to Bolter
- Classic Crosshair Reticles
- Aligned with PU Scope now (both Helbore and Autogun)
- Added to Bolter
- Plasma Mags for Helbores
- Fixed helpers not being hidden when not used (they were in the wrong slot before)
- Grip+Stocks for Helbores
- Fixed some cursed effects that made it a pain to work with (i forgot to add a line lol)
- No changes from a user perspective
- Underbarrel Grenade Launchers
- Renamed MP-5 to MP5 (idc)
- Gave a real name to Classic Crosshair Reticles
2025-08-13
v3.3.0
- New attachments:
- Tactical Flashlights: Autopistol, Autoguns
- MP-5 classic flashlights (big ones that go over the receiver)
- Use with braced aim
- or something like Point Shooting on ADS guns
- Long Tactical Flashlights
- only aligned for iags. did not test otherwise
- MP-5 classic flashlights (big ones that go over the receiver)
- Underbarrel Grenade Launchers:
- M203 HECU Variants (from Half Life 1)
- Two variants with varying grip looks
- M203 HECU Variants (from Half Life 1)
- SMG Barrels:
- MP-5SD HECU variant
- just a big handguard
- maybe the sights are unaligned. The Freeman did not aim down sights with the SMG anyways
- Suppressors:
- Slim variants for all 5 I already have
- Why did I take so long to do this lol
- Tactical Flashlights: Autopistol, Autoguns
- Reworked attachments:
- SMG Barrels:
- MP-5 barrels only move flashlights to the underbarrel if you have no bayonet equipped
- MP-5 barrels have flashlights on the side by default (smaller and closer to the barrel)
- MP-5SD suppressor patches have been universalized
- MP-5SD HECU Combination secret (M203 HECU 1/2 + Suppressor 4/5)
- SMG Barrels:
- DEVS ONLY
- Renamed
create_custom_slot
tocreate_named_custom_slot
- Created
create_new_helper_slot
function- Creates a slot of the given name in
mod.wc.add_custom_attachments
and assigns it toslot_name_list
- not
slot_names
because ac1 and such make it inconsistent
- Creates a slot of the given name in
- Renamed
2025-08-11
v3.2.0
- Newly supported weapons:
- Shock Maul: Slim Blades, Invisible Connector, Tacax Spikes, Polearm Heads
- Arbites Shock Maul: Slim Blades, Invisible Connector, Tacax Spikes, Polearm Heads
- New attachments:
- SMG Barrels: autopistol and autoguns
- MP5 barrels
- MP5 Navy, MP5K, and MP5SD
- MP5SD doesn't include the integrated suppressor
- Navy is best with braced receivers on autogun
- Aligned with MT Autopistol Sights (on autoguns)
- note that the part of the receiver over the barrel will heat up when you shoot
- MP5 Navy, MP5K, and MP5SD
- MP5 barrels
- Added to Tactical Stocks
- Pushed-in telescopic stock
- SMG Barrels: autopistol and autoguns
- Refactored attachments:
- Dreg Gunner Barrel
- Universalized fixes
- Changed parents for helpers for modularity and easier patching
- Dreg Gunner Barrel
- Added info message when enabling discord mode
2025-07-31
v3.1.0
- Added attachments
- Polearms heads: Becs de Corbin expansion
- Added second half of the crow head
- Added variants for each of the front heads
- Resized crow heads to be more spike-like
- Polearms heads: Becs de Corbin expansion
- Reworked attachments
- Slim blades: Specifically for Arbitrator shield/mauls
- Realigned blades vertically
- Flipped DClaw blades to face forwards
- Holographic Sights
- Fixed wonkiness with group indicators being overwritten because of hiding slots
- Aligned Vortex Razor sights for Exterminator Shotguns
- Prismatic Sights: Specifical for Exterminator Shotguns
- Aligned ACOG forwards/backwards when aiming through main sights
- Slim blades: Specifically for Arbitrator shield/mauls
2025-07-26
v3.0.0
BREAKING CHANGE(S)
Reworked how receiver accessory things work.
Because there is less parts overall (on the technical side), it's should slightly improve performance. Not noticably, but every bit helps with taking down this monster schlong.
Affects:
- Vertically Challenged (smol) Bolters
- Old RAW variants are merged into the "Smol but RAW"
receiverac1
- Choose any of the regular receivers, then having "Smol but RAW" will shrink those for you
- Other Smol Bolter variants work as usual
- Autoequips a base to make invisible
- Since it can't be the same mesh (and you don't see it), equip the "Bolter 1" receiver (
receiver_01
) by default - "Smol Bolter 1" uses another base for the same reason
- Old RAW variants are merged into the "Smol but RAW"
- Bolt Action Helbore
- Helbore MAS
ALL affected attachments must be reequipped! Any patches and fixes will also need to reflect this change.
I should've just done this when I was developing v2.0.0 but I got lazy and just wanted to push it out so I could work on other things. My bad. It will happen again. >:3
Developers only: Reworked Masterkey sizing and positioning method, so any patches need to be redone.
Developers only: Renamed owo_pu_scope function to owo_classic_telescopic_sight
OTHER CHANGES
- Newly supported weapons
- Crusher: Tacax Spike, Polearm heads, Crutches, Invisible Connector, Shafts with low grip
- Exterminator Shotgun: MT plugin helper sights, Holographic Sights, Prismatic Sights, Suppressors, Tactical Foregrips, Straight Foregrips, Tactical Stocks, Big Stocks!
- Shock Maul and Suppression Shield: Slim Blades, Invisible Connector
- Added Attachments
- Standalone Helbore Receiver for Autoguns
- So you can use the Bolt-action and MAS Receiver Accessories
- Still has the jank of before
- Invisible Grip to Autoguns
- For use with Helbore bodies if you use the stock then realize there's a random grip there
- [VERY WIP] Slim Slides (Magazine in grip) for Laspistols
- Even more jank than the chunky slides
- Triggers floating
- Magazine well lights floating
- Switches on side floating
- Kill yourself
- Random magazine is just sitting there where it'd be normally even though the actually equipped magazine was moved to the grip
- Shorter and less wide
- Just as with the smol bolters
- A RAW DAWG variant that straight up shrinks the gun (so sights can't be used) but everything else should work
- The shroud variants that use the invisible base for usable sights but float off your hands (and need more manual patching)
- But apparently I can't use the same method as the bolters because noooooo, laspistol receivers just haaave to be special with their nodes im going to shit myself then kick the stool to hang myself
- Why do I keep adding these they end up scuffed every single time lololololol
- Even more jank than the chunky slides
- Added crutches lmfao
- For Thunder Hammers
- Under shoulder and elbow crutches
- proportions fof for shoulder
- Added Beaked Pick to Polearms
- Bec de Corbin variant
- Uses an actual bird head as the pick
- CAW CAW MOTHERFUCKERS
- Standalone Helbore Receiver for Autoguns
- Reworked Attachments (substantial changes only)
- Underbarrel Shotguns
- Universalized fixes
- M-26 MASS helper parts are moved to fit
- Added additional slot
bayonetac8
for Masterkey to make patches easier- Main part (invisible) handles position
bayonetac1
handles size, by making the other helpers its children
- Removed
owo_underbarrel_shotgun_ac6_02
to reuse the other connector- Swapped slots for
owo_underbarrel_shotgun_ac5
andowo_underbarrel_shotgun_ac6
- Realigned connector for M-26 MASS to account for new parent
- Swapped slots for
- Removed a bunch of patches that were basically unnecessary (minimal changes with lots of checks)
- Underbarrel Shotguns
- Removed standalone group indicator slots
- I did the math, and adding slots creates much more checks than adding more dependencies
- Mostly due to existing dependencies from other plugins
- Now only exists if I can tack it to an existing slot
- that exists on the weapon family already
- otherwise I'm just making the same mistake lol
- See Refactored Attachments section
- Refactored Attachments
- Bistol Shotgun barrels
- Added indicator groups to
barrelshroudac
for efficiency - Resized muzzles to fit over the barrel
- Added indicator groups to
- Tactical Stocks
- Universalized fixes
- Added indicator groups to
stockac2
for efficiency
- Kalashnikov Stocks
- Universalized fixes to prepare it for other weapons
- Added indicator groups to
stockac
for efficiency
- Beeg stocks (Big ^.^ stocks!)
- Added indicator groups to
stockac
for efficiency
- Added indicator groups to
- Tactical Foregrips
- Universalized fixes (NOT INCLUDING SHOTGUN) to prepare it for other weapons
- Straight Foregrips
- Universalized fixes (NOT INCLUDING SHOTGUN) to prepare it for other weapons
- Added indicator groups to
foregripac1
for efficiency (especially for this one because it turns like 25 checks into 8)
- Holographic Sights
- Added indicator groups to
sightac5
for efficiency - Fixed missing sight alignment check for vortex razors with no magnifier
- Added indicator groups to
- Bolt Action
- Variables for fixes to prepare for more variants
- Smol Bolters
- Moved indicator groups from
receiver_group_indicator
toreceiverac2
- Moved indicator groups from
- Invisible Connector
- Moved trinket hook towards shaft
- Underbarrel Grenade Launchers
- M203 alignments for autoguns
- Bistol Shotgun barrels
- Restructure of slot hiding code
- These are basically the same for all the weapons
- So I was copypasting a lot of code, which makes it difficult to propagate changes
- This differs from creation of hide_slot(), because that was more of making it less tedious instead of actually addressing this issue
- Now I have a file that lists all of the hide_slot options, which gets read by each weapon and accessed by key (slot name)
- Worse performance on startup but easier to wrangle
- On my end, the difference at startup is ~00:00:00.003 per file
- before: ~00:00:00.001
- after: ~00:00:00.004
- In total, we'll call that about 60 milliseconds worse
- This also creates some unnecessary dependency checks for hiding helpers
- ex: only helbores use
owo_plasma_krieg
inbarrelshroud
but everyone has to check it since i made it universal - lowkey i was already doing this out of laziness so it's actually less of a performance hit than it should've been (which isn't really a good thing lol)
- ex: only helbores use
- On my end, the difference at startup is ~00:00:00.003 per file
2025-07-05
v2.1.0
- Affects Developers Only: renamed function for ACOG/SUSAT sights from "Telescopic Sight" to "Prismatic Sight"
- Just if anyone (likely no one) reused this function for a personal mod, they'd have to rename it
- The function to add the PU Scope is separate even though it's telescopic too
- I may expand that into a broader group of classic telescopic sights (since prism sights are a subset of telescopic sights)
- Created crosshairs for
sight_2
- Ideally these should be easy enough to position for the various scope bodies (famous last words)
- If it works, it means I can have even more modular scope pictures, in addition to the mt helpers
- Added German #1 reticle (from PU Scope)
- Refactored fixes for increased performance
- Adds a hidden slot I call the "group indicator"
- This is meant to be used with big groups of fixes to induce a short circuit when those are not equipped, so less work is done (better performance)
- dependencies check
fuck|load|of|parts
-->group_indicator, fuck|load|of|parts
- if you don't see the indicator, you won't need to check the rest
mod.hide_slot
equips the default one if there's an indicator with none of the associated parts, so it won't unnecessarily check the fuckload afterwards
- dependencies check
- Affected attachments:
- Vertically Challenged Bolter Receivers
- Reworked Attachments
- Underbarrel Grenade Launcher fixes
- Universalized helpers
- Removed many of the positioning variants for performance (dang I really went ham with those lol)
- Performance-wise these should be fine since it'll short circuit after the M203 and GP-25 checks, which is basically the same amount of checks as a few ACOG alignments
- I made these based on barrel parenting, so changing it to receiver parenting means I'd have to recheck it... all (some were already like this so I was just making it consistent)
- fuck that the M203 is supposed to stay near the magazine anyways (and that's easier on performance)
- maybe GP-25 alignments can get redone since that has a grip
- PU Scopes
- Parented the riser to the scope to make it easier to patch
- Moved the crosshair to use
sight_2
- Vertically Challenged Bolters
- Renamed to smol bolters because that name was too long
- Added variants using invisible base with the helper shroud shrinking so I don't have to resize every scope
- Need to move grips and underbarrels (and barrels but I'm too lazy for the MT plugin parts)
- Scopes are good as-is
- Floats off your hands
- Original ones are still there, with their fucked up scopes
- I am NOT patching every single scope for this
- Added Mastery receivers for both variants
- Underbarrel Grenade Launcher fixes
- Refactored Suppressors for Combat Shotguns and Stubrevolvers to use universalized helper fixes
- Prepared files for new weapons
- Arbites Shock Maul, Shock Maul and Suppression Shield, Exterminator Shotgun, and Subductor Shotpistol and Riot Shield
2025-06-16
v2.0.1
KNOWN ISSUE: Crosshairs are NOT aligned for a vast majority of Holographic Sights and Telescopic Sights (ACOG/SUSAT). I only physically aligned them for this update. Helbores and Revolvers are likely fine.
I started repatching holosights broken by the refactor, and I took the opportunity to clean up some things as I saw them.
Which also led to me finding out that this also unaligned the Telescopic Sights. So I worked on that too.
Haha.
Ha...
- Reworked Holographic Sights
- Allowed different parents
- Realigned (physically) Holographic Sights
- Autoguns, Bolters, Bistols, iLas, Helbores, Recons, CShotguns, Revolvers
- Probably unaligned the crosshair parts. I'll get back to that later lol (see known issue)
- Refactored fixes to be more optimized to make up for (unnoticeable) hit from universal fixes, so no real change in the end lol
- Shifted dependencies for the Alternative Viewmodels checks to allow for faster short circuiting (more efficient for the game)
- Merged positioning and crosshair alignment fixes, so it won't run the same checks twice
- Adjusted rails
- Combat Shotguns
- Fixed missing side magnifier for short Vortex
- Reworked Telescopic Scopes (ACOG/SUSAT)
- Allowed different parents
- Realigned (physically), same as holos
- Autoguns, Bolters, Bistols, iLas, Helbores, Recons, CShotguns, Revolvers
- Did not fix crosshair positioning in relation to this (see known issue at top)
- Refactored fixes to be easier to add to different weapons, with a bit of optimization to make up for the unnoticable yet present performance hit
- Unified
sight_2
helper positions for all affected weapons, so an ACOG would have consistent reticle sizes across weapons- By manually aligning it for each weapon, the reticle sometimes would be further forwards (and smaller) on a certain family
- So for example, an Autogun with an ACOG may have had a reticle smaller than a Recon Lasgun
- Unified lens positioning for all affected weapons
- Shifted dependencies for the Alternative Viewmodels checks to allow for faster short circuiting (more efficient for the game)
- Merged positioning and crosshair alignment fixes for efficiency
- Unified
- Adjusted rails for some idek but for sure:
- Combat Shotguns
- Increased size of front lens for SUSAT so it's more snug (you see less of the brass rim inside)
- Reworked Dreg Gunner Bayonet
- Added bayonet lugs so they're not floating anymore
- Restructured shape so it's easier to make patches
- Actually made reload callback no longer require Discord mode
2025-06-08
v2.0.0
The primary goal of this refactor was to make development easier, mainly by making it easier to copy and paste things (and hopefully to do that less often in the future, enough to make up for the amount I had to do to implement this update lmfao). Unfortunately, this will come with "breaking" changes that require reequipping attachments. Your game will not crash, but it's gonna be annoying. That's enough for me to call it a breaking change, so I bumped the version up to 2.0.0.
While refactoring, I had the chance to notice a few things I could fix.
BREAKING CHANGE(S):
- Renamed
owo_rear_sight_ak
toowo_kalashnikov_rear_sight
, for function AND attachment names.- AK Irons
- Scuffed AK Irons
- Renamed
owo_bayonet
toowo_historical_bayonet
, for function AND attachment names.- M7 Bayonet
- Seitengewehr 98
- Épée Baïonnette 1886
ALL affected attachments must be reequipped! Any patches and fixes will also need to reflect this change.
Why did I do this? Idk I thought it'd be funny :3c. Ok but really though, I just figured I might as well rename them while I'm here because it's been bugging me for months. rear_sight_ak
made it harder to mass replace. The other was just annoying (wow I'm an ass).
Other Changes:
Added:
- Disk Crossguard (WIP)
- I started refactoring in the middle of this so it's not done lmfao
- DClaw, PSword
- Dclaw just refuses to accept new slots. will be investigated (in 3 years)
- Invisible Muzzles
- If Syn added it to a gun, I didn't (naively hard coded to affect: Autoguns, Autopistol, Bolter, iLasguns, Helbores, Recons)
- Bistol, Laspistol
Fixed:
- Fixes for Flat DClaw (G) Blades had a typo that prevented them from being applied
Reworked:
- Lasgun Condoms: Now the same structure as suppressors so making compatibility alignments is easier (and to not affect the scale of the slot's children, namely bayonets)
- Helbore Plasma Mags: Helpers moved to using
owo_magac1
to avoid showing up in the "Magazine Accessories" slot dropdown, for users who use Syn's Edits (slot for the shotgun shell racks I think)
Refactor:
- Made functions to simplify creating custom slots on the developer side
create_default_attachment
: Creates an empty attachment for the given slot (owo_<slot_name>_default
)initialize_custom_slot_for_weapon
: Automatically creates empty table for the slot, then create a default attachment so hiding unused parts has a consistent part to rely on- Removed now-redundant shotgun
foregrip
andsight_2
part initialization - Removed
owo_empty_foregrip()
- Adapted the "hide parts fixes" to use these new defaults
- Removed now-redundant default parts from each attachment creation function
- Removed now-redundant shotgun
initialize_table_of_custom_slot_for_weapon
: Batch executioninitialize_custom_slot_for_weapon
over all names in the given table, so I don't have to copy paste so much at the top of each weapon file. Because this creates an extra table for each weapon, there is some additional overhead. It was not noticeable to me, so I'm willing to take it in exchange for the ease of developmentcreate_custom_slot
: Creates a new (visible, selectable) slot, then make the localization for it (which is provided when called, so it's easier for translators)- All weapons have been migrated to this new system.
hide_slot
: Fills out the hide mesh and auto equip for helper attachments. Needs to be fed the dependencies. Also takes the helper and sends it into fucking space so it won't hog up space when using modding_tools (yes this is a stupid solution but eat my ass lmao), although this might be irrelevant since I'm autoequipping an empty mesh.
- Remembered how key-value pairs worked in tables (applied this to generic fixes functions to make use of given_type). Accessing and injecting by
["key"]
instead of[key]
- Modularized type identity (logic fix for the 'or type')
- When assigning a value (
=
) and usinga or b
, ifa
is valid, Lua will automatically use its value (short circuiting) to avoid extra calculations - Attachments were created with their slot being something like
"barrel" or type
withtype
being a parameter for the function- This was probably so you can make it a different type just by passing in a variable, with a default to fall back on
- Instead, the default was applying every time
- Affects:
- Melee
- Trench Dagger Finger Guards
- Shovel Handles
- Historical Blades
- Ranged
- Suppressor Muzzles
- Lasgun Condom Muzzles
- Muzzle Brake
- Bolt Pistol Shotgun Barrels
- Revolver Shotgun Barrels
- Dreg Gunner Barrels
- M16 Barrels
- Wooden Helbore Barrels
- Plasma Helbore Barrels
- Heterosexual Foregrips
- Tactical Foregrips
- Historical Bayonets
- Underbarrel Grenade Launchers
- Underbarrel Shotguns
- California Bolter Receivers
- Bolt Action Helbore Receivers
- Helbore MAS Receivers
- Laspistol Grip Mag Receivers
- Fin Grips
- Helbore Grip Stocks
- Tactical (Shotgun) Stocks
- Kalashnikov Stocks
- Beeg Stocks!
- Ladder Aperture Sights
- Kalashnikov Rear Sights
- M16 Carry Handle Sights
- Holographic Scopes
- Telescopic Scopes
- PU Scopes
- Flat Magazines
- Helbore Plasma Magazines
- Jungle Magazines
- Magpul Magazines
- Melee
- When assigning a value (
- Removed Discord Release Mode requirement for reloading fixes
2025-05-18
v1.8.1
Hotfix for shotgun rework in Syn's Edits (removal of stock_2 declaration for that mod, so this mod must create it every time)
2025-05-17
v1.8.0
Added:
- Tacax spikes to Thunder Hammers and Delver's Pickaxes
- Invisible connector to Thunder Hammers
- Polearm heads to Thunder Hammers and Delver's Pickaxes
- Long Shafts (low grip) to Thunder Hammers
- Long Ogryn Shafts to Delver's Pickaxes
2025-05-09
v1.7.3
Added:
- Underbarrel Grenade Launchers to Bolter
- Underbarrel Shotguns to Bolter
- Slim DClaw blades to (formerly) slim Psword blades
- Slim Blades to DClaw
- Suppressors to Bolter and Bistol
- Muzzle Brake to Bolter and Bistol
Refactored fixes code to reduce copy pasted code. Increased overhead but simplifies adding it to new weapons so suffer >:3.
Reworked suppressors to be more like the muzzle brake, so it won't require as many patches
Restored load order rules for AML update (ty icy my savior)
2025-04-17
v1.7.2
Added Features:
- Simplified Chinese localization (thanks RinAnarchy!)
- Russian "localization"
- Additional (joke) mod options
- Debug mode, OwO mode, and Discord Release mode
- Reload callback for EWC 2024-04-08
- Bundled this into the Discord Release Mode
Fixes:
- Missing point shooting code for Revolver
- Unaligned scope lenses using alternative viewmodels for recon
- Resized slim psword blades because I forgot to actually slim them down
- Missing attachment slot declarations for people not using Syn's edits
2025-04-06
v1.7.1
Added
- Beeg/Straight stocks in stock_2 (shotguns)
- Added Holographic Sights, Telescopic Sights, and Tactical Foregrips (Shotgun)
Fixed missing short eotech z2 housing (4 guns)
Realized a changelog would be a good idea
2025-04-05
Migrated documentation to GitHub Pages
2025-04-04
v1.7.0
Added
- Straight grips (shotgun)
- Tactical stocks for stock_2 (shotgun)
- straight foregrips (shotgun)
- Invisible sight_2
Modified recon volleygun scopes to use rails
2025-04-03
Created Scopes only version
2025-04-02
v1.6.1 Fixed hiding issue with chunky slide
2025-04-01
v1.6
Nexus Release
- barrett m82 stock
- helbore plasma rifle barrels
2025-03-24
v1.5
added
- vortex razor sight
- spiked tacax for other marks
- muzzle brake
2025-03-10
v1.4
variables for fixes!
added:
- slim psword
- small holo
- trench spike
- finger guards
2025-03-03
v1.3
added zoom to scopes
added rapier blades
2025-02-25
v1.2
Added:
- AK Irons
- Kalash stock
- Gp25
- Alt viewmodels
killed scab gunner stuff
2025-02-18
v1.1
Added:
- spiked tacax (1 only)
- shovel pommels
- suppressor 3-5
- angled foregrips
- straight foregrips
- skeletal stock
Migrated to importing functions from the mt plugin
AML Support
"+5 homosexuality" was in the commit history here for whatever reason
2025-01-14
v0.14
Added:
- masterkey and mass bayonets
Figured out how to hide things lmao
Migrated to reusing slots from other plugins
2024-12-15
v0.13
Added:
- ^^ jungle mags
2024-12-08
v0.12
Added:
- SUSAT
alignments and bugfixes
2024-12-01
v0.11
Added:
- point shooting holos
- ACOG
- Mas receiver
- flat autogun mag tilted
- mas irons
2024-11-24
v0.10
Throughout the week, added:
- Epee baionette
- Bolt Action Helbore Receivers
- Rear Sights for Helbores
- m203 bayonet
- soviet pu scope
- laspistol griplaser
- laspistol chunky slide
- added shotgun barrels for revolver
Adjusted m16 post heights
Investigated custom flashlights
2024-11-18
v0.9
Added Wood Helbore Barrels
Added Seitengewehr bayonet
2024-11-17
v0.8
Added Eotech + Magnifier
Added M16 Barrel
2024-11-16
v0.7
Added Jungle Mags
2024-11-15
v0.6
Figured out primitive helper hiding
2024-11-14
v0.5
Added Fin Grips
2024-11-13
v0.4
Added California Bolter Receiver
2024-11-12
v0.3
Initial Git commit
- Added Dreg Gunner Barrel
- Created before this commit
- Suppressors (Helbore)
- Recon Stock (Helbore)
- Recon Rear Mag (Helbore)
- super short shotty (Bistol)