View on GitHub

Darktide Mod: Weapon Customization - OwO

Information about the Extended Weapon Customization mod's add-on plugin Ostracized without Objection

2025-UNRELEASED

v2.0.2

2025-06-16

v2.0.1

KNOWN ISSUE: Crosshairs are NOT aligned for a vast majority of Holographic Sights and Telescopic Sights (ACOG/SUSAT). I only physically aligned them for this update. Helbores and Revolvers are likely fine.

I started repatching holosights broken by the refactor, and I took the opportunity to clean up some things as I saw them.

Which also led to me finding out that this also unaligned the Telescopic Sights. So I worked on that too.

Haha.

Ha...

2025-06-08

v2.0.0

The primary goal of this refactor was to make development easier, mainly by making it easier to copy and paste things (and hopefully to do that less often in the future, enough to make up for the amount I had to do to implement this update lmfao). Unfortunately, this will come with "breaking" changes that require reequipping attachments. Your game will not crash, but it's gonna be annoying. That's enough for me to call it a breaking change, so I bumped the version up to 2.0.0.

While refactoring, I had the chance to notice a few things I could fix.

BREAKING CHANGE(S):

ALL affected attachments must be reequipped! Any patches and fixes will also need to reflect this change.

Why did I do this? Idk I thought it'd be funny :3c. Ok but really though, I just figured I might as well rename them while I'm here because it's been bugging me for months. rear_sight_ak made it harder to mass replace. The other was just annoying (wow I'm an ass).

Other Changes:

Added:

Fixed:

Reworked:

Refactor:

2025-05-18

v1.8.1

Hotfix for shotgun rework in Syn's Edits (removal of stock_2 declaration for that mod, so this mod must create it every time)

2025-05-17

v1.8.0

Added:

2025-05-09

v1.7.3

Added:

Refactored fixes code to reduce copy pasted code. Increased overhead but simplifies adding it to new weapons so suffer >:3.

Reworked suppressors to be more like the muzzle brake, so it won't require as many patches

Restored load order rules for AML update (ty icy my savior)

2025-04-17

v1.7.2

Added Features:

Fixes:

2025-04-06

v1.7.1

Added

Fixed missing short eotech z2 housing (4 guns)

Realized a changelog would be a good idea

2025-04-05

Migrated documentation to GitHub Pages

2025-04-04

v1.7.0

Added

Modified recon volleygun scopes to use rails

2025-04-03

Created Scopes only version

2025-04-02

v1.6.1 Fixed hiding issue with chunky slide

2025-04-01

v1.6

Nexus Release

2025-03-24

v1.5

added

2025-03-10

v1.4

variables for fixes!

added:

2025-03-03

v1.3

added zoom to scopes

added rapier blades

2025-02-25

v1.2

Added:

killed scab gunner stuff

2025-02-18

v1.1

Added:

Migrated to importing functions from the mt plugin

AML Support

"+5 homosexuality" was in the commit history here for whatever reason

2025-01-14

v0.14

Added:

Figured out how to hide things lmao

Migrated to reusing slots from other plugins

2024-12-15

v0.13

Added:

2024-12-08

v0.12

Added:

alignments and bugfixes

2024-12-01

v0.11

Added:

2024-11-24

v0.10

Throughout the week, added:

Adjusted m16 post heights

Investigated custom flashlights

2024-11-18

v0.9

Added Wood Helbore Barrels

Added Seitengewehr bayonet

2024-11-17

v0.8

Added Eotech + Magnifier

Added M16 Barrel

2024-11-16

v0.7

Added Jungle Mags

2024-11-15

v0.6

Figured out primitive helper hiding

2024-11-14

v0.5

Added Fin Grips

2024-11-13

v0.4

Added California Bolter Receiver

2024-11-12

v0.3

Initial Git commit